Other options like A/D Near Trace are also good choices. Dragon’s Wrath is another good option that provides 20% damage reduction for the first hit she takes in combat on enemy phase, and boosting the damage of her first attack in that combat by 20% as well.
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The A skill is flexible, with her base Def/Res Unity being a great choice that provides a boost of 5 Def and Res as long as Myrrh is within 2 spaces of an ally, as well as providing an in-combat boost of double any penalty she has received in Def or Res.Likewise, a 400 SP Assist such as Rally Atk/Def+ should be used in modes with Arena-style scoring, while a Positional Assist is generally the most useful in other modes. Bonfire is also a solid option that is slower to activate but scales off of her high Def for more damage. Otherwise, she generally prefers a 2-cooldown Special like Glimmer or Noontime that she can activate on her first counterattack. If Myrrh is used in Arena or another mode in which score increases base on skill SP, she should use a 500 SP Special like Aether or Blue Flame. The ideal Special depends on the context of use.Spd is generally the best bane, as Myrrh’s Spd is already lower than many relevant threats and she blocks and gains follow-up attacks from her skills Godly Breath and Darkling Guardian.
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The ideal boon is either +Atk for extra damage or +Def to reduce damage taken.Her high defenses and damage reduction allow her to take little to no damage from many enemies, and her damage is also quite solid with high Atk and a guaranteed follow-up attack so long as she is either initiating combat or within 2 spaces of an ally. Myrrh is a great choice for a melee tank.Sacred Seal: Def/Res Solo / Atk/Def Solo / Flexible
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Passive A: Def/Res Unity / Close Def 4 / Flexible